Re-inventing a Monster


The creative advantage is what separates us from others, is the one tool that makes people engage. If we want to stay ahead, we need to think ahead, differently. The opportunity to tackle a traditionally badass villain and turn it into something unexpected. The original assignment was to redesign a character from the original "Invisible man" 1940 movie for a game. I love a good classic monsters story and I'm a fan of Universal’s Dark Universe Monsters. But in switching the expectations it expanded my creative limits into a multi-dimensional visual experience.

What kind of approach I would like to have for the character. I watched the 1940 movie for some visual queues, the key is to find the right connection between the character and the story, and also the overall vision for the game. I let the character talk to me, to unravel what kind of story we needed to tell, visually. I envisioned a very dramatic look, similar to the art compositions from Gustav Dore. I even took a pic of me posing to get the right expression, illumination and pose I was looking for.

First Sketches


Creating a Beautiful Monster


I liked how the previous sketches turned out. The look, the illumination, the contrasts, the poses, etc. But my “Invisible Man” felt average, traditional, nice and...expected. I decided to go back to the drawing board and just re-think the whole thing. To stay ahead, we need to think differently, and that’s how this version was born.Not what we usually expect from a classical monster. A scientist, betrayed by the person she loved, dismissed by the scientific community, and saved by the anomaly of a failed experiment. As she said…”I'm used to the pain of being invisible, even before this fortunate accident people never saw I was there.”More than a villain, she’s an anti-hero. She transformed her frustration and pain into focus and created a beautiful monster.

Inspiration

Neoclassic illustration, Gustav Dore, dramatic lights
Classical monsters films
Chiaroscuro lighting for dramatic enhancement
Vintage clothing from 1920 designers
Hollywood golden age silent actrecess.
Velvelt and Silk accesories, vintage google glasses.

Typography to tell the story

Also, I explored different styles of typography as part of the story and visual dynamics. From art-deco to victorian style, even a type made of 'bandage' for the game font.